50 “How To” Writing Posts on Craft

RamonaGravitarIn May of 2012, I announced a blog project for the coming month: I would post a How To craft post every day for the month, Sundays excepted. My month of blogging resulted in 27 posts about writing log lines, avoiding typo blindness, breaking the that habit, curing overpopulation, introducing characters, writing thematic statements, and so on.

Eventually, I put together all of those posts in a How To collection, which can be found under the FOR WRITERS tab. I continued to write How To posts in a more sporadic fashion, when the need or an idea arose.

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How to Write People in Love – a Practical List

RamonaGravitarIn Rodgers & Hammerstein’s Oklahoma!, Laurey and Curly musically list all the don’ts necessary to keep their neighbors in the wide open spaces from “suspecting things” about the cowboy and the farm girl.

“Things” means love, of course.

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17 Ways to Mess Up Your Murder Mystery

RamonaGravitarBeing an editor is a non-stop education. With every manuscript I read, I learn as much as I correct, suggest, or guide. After years of reading mysteries—from idea to first draft to revision to published book—I’ve learned to recognize flaws that can weaken an otherwise strong or promising draft.

A murder is an unnatural event. It throws chaos into a community. The point of solving a fictional murder is the same as a real one: to find justice for the victim, and return safety and order to the story world. If you treat your characters as you would real people in a real world murder situation, you may avoid some of these habitual boo-boos:

  1. Forcing the mystery. This means a writer tries too hard, too soon to cry murder. Not every death is a homicide, so a conversation such as this…Joe Character: “Did you hear what happened? Walter died last night!” Jane Character: “Was he murdered?”…forces the mystery. The natural response would be “What happened?” not a giant, presumptive leap to murder.
  2. Forgetting the victim. Victims run the range from total innocence to deserving their fate. Nevertheless, a character who is killed off for the sake of a story was a person before he or she was a body. Every person has a mother, and probably had family, friends, and a place in the community. It makes a story stronger to show a survivor mourning for the victim, and a character is more realistic if s/he shows empathy for the life that is lost.
  3. Stalling. A story begins with the world in status quo, but that view should be a brief one once the inciting event happens. Background, backstory, banter are all ways authors avoid getting down to business. Get down to business.
  4. Not enough suspects. How many characters have the motive, means, and opportunity to commit the crime? In the end, only one person—the murderer—proves to have all three. In the manuscript, a pool of suspects is necessary so the story doesn’t solve itself too soon. Each character in the pool needs to have at least one of the three—motive, means, opportunity—to keep the investigation hopping.
  5. Too many suspects. Unless you are rewriting Murder on the Orient Express, not every character need be a potential hit man. Too many suspects, each with an individual reason for the murder, can over tax the reader’s brain. A few suspects with very good reasons to kill is, usually, better than lots of people with a pretty good reason to kill.
  6. Ignoring community. When a person dies, the death creates a hole in a town, a family a workplace, a heart. Murders also mean stories in the newspaper, a funeral to plan, police to investigate, survivors to alert or comfort, fears to be addressed. Not every element will appear in a story, but a murder doesn’t happen in a vacuum. What is the ripple effect of the victim’s death?
  7. Underused settings. Cops who spend all of their time in the police station, working by phone. Amateur sleuths who park in their kitchens, trying out theories on their cats and dogs. There’s a big world out there, and a puzzle is more entertainingly solved by putting characters in a variety of places, especially if those places reveal something about the history or culture of the town, real or fictional. The same old scene, same old scene gets old…quick.
  8. Disappearing injuries. Our hero is hit on the head in a dark alley, or gets into a fist fight at a biker bar. The next day, voila! Not a single bruise in sight. No one can miraculously recover from a knock-down, drag-out overnight.
  9. Super Powers. Characters who are all skills and no weaknesses. Police officers who go days and days with no sleep, food, or bathroom breaks. Sleuths who just so happen to have read the exact article about the exact poison used to kill the gardener. A mild-mannered librarian who is a Black Belt, but karate is not once mentioned until the climax, when she’s cornered by a gang of teenage vampires.
  10. Cops Committing Felonies. When a retired, or ex, or former, police officer makes a call or flashes his/her old badge and claims to be “with” the local department, that’s impersonating a police officer. That’s also a felony. The same applies to cops conducting searches without warrants, beating a confession out of a witness, or warning a person of interest not to leave town. Unless you’re writing a bad cop, don’t make your fictional good cop do bad deeds.
  11. Coincidences. Coincidences happen in real life, but fiction requires a higher standard. If you can’t figure out how to solve a plot point without using luck or happenstance, you need to build a stronger plot, not pull the proverbial plot rabbit out of a hat.
  12. Blow by blow fights. Action is actiony because it is quick and decisive. A fight that goes on and on, with every blow, maneuver, plan, and punch considered and decided upon before being acted out, robs the fight of its drama. In a fight, a person doesn’t think about the next move, they just make the next move. The longer a fight lasts, the more tedious it reads.
  13. Loose ends. Red herrings, dead leads, false tips, twists and turns all make a mystery fun to read. In the end, however, if a line of inquiry is not resolved, that’s the work of a sloppy writer.
  14. Sleuths with no life. Even in the midst of a crime spree in a seaside town hosting a knitters convention, an amateur sleuth had to have a raison d’etre before the body dropped–as does the cop or PI or whoever is solving the puzzle. So: Job? Family? Health? Love life? The world doesn’t stop, the bills don’t stop coming, while he or she solves a crime.
  15. Stupid police. If law enforcement did their jobs perfectly, every mystery would be solved by chapter 2 and there would be no books to read. There are many reasons why a murder can’t be solved pronto: no evidence, no witnesses, compromised crime scenes, conflicting reports, delays, clever criminals, corruption, single-mindedness, over burdens. The easy way out is to portray the cops as simpletons. A better story puts valid obstacles between the police and the solution.
  16. Edge of the cliff confessions. It’s a standard in many mysteries that the killer confesses all. This allows the reader the satisfaction of hearing the bad guy give up the ghost. That’s okay. But the good guy holding onto the bad guy’s hand at the edge of a cliff while sirens get louder and louder from the background is not a unique or believable moment for the killer to tell his life story.
  17. Deux ex machina. In Latin, this means “god from the machine.” In ancient plays, a god would appear on the stage to solve the plights of the characters. In modern usage, it means employing a contrived or outlandish solution to the story problem. If you’ve killed a person to create a murder mystery, you owe it to that character to provide a logical and emotionally satisfying explanation, not a magical way out.

Have you committed any of these blunders?

Need more info on writing mysteries? Look here for more on mystery writing:

Why Your Mystery is Like a Lost Puppy

Fudging Facts in Fiction

How to Write a Protagonist of Interest

12 Terrible Ways to Open a Novel

How to Foreshadow

The Abuse Excuse

Get Out of the Kitchen!

How to Write a Protagonist of Interest

RamonaGravitarPerson of interest:  a person who is believed to be possibly involved in a crime but has not been charged or arrested – www.merriam-webster.com

The above term has been used in law enforcement since 1937, according to Merriam-Webster. I don’t know what—or who—happened in 1937, but more recent examples of “person of interest” are Richard Jewell (innocent), Scott Peterson (not innocent), Andrew Cunanan (also not innocent), and  James Caviezel (fictional).

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12 Terrible Ways to Open a Novel

Terrible? That seems harsh, doesn’t it?

Terrible may be harsh, but it got your attention. Snatching a reader’s attention is the goal of an opening, so I chose a title that would do that. Now that I have your attention, let’s examine openings that are weak, clichéd, or otherwise problematic.

First, the list of twelve terrible openings:

  1. Weather
  2. A party
  3. Waking up
  4. Driving alone
  5. Dreaming
  6. Bad news phone call
  7. Finding a letter/locket/journal
  8. Backstory
  9. Sex scene
  10. Floating
  11. Manifesto
  12. Nameless naked guy tied to a chair in an empty warehouse and being tortured and no one can hear him scream.

Already, I hear the protestations. It is true: every opening listed has been done, and successfully. And some of you hate rules. Fine. I give you both of those points. But if you read on, I’ll discuss why these openings are weak and how to think about openings that are stronger.

Weather happens all the time. Every moment of every day, there is weather. It’s boring and it alerts me, the reader, that you are easing into the story. I don’t want easing, I want conflict, thoughtfulness, or drama. If your story is *about* weather, that’s an exception. A tornado story may open with an ominous cloud formation or an ironically clear sky. If you open your story with a line telling me is it a sunny day, because it is a sunny day, well…is that really the most interesting thing about this day in your character’s life? If you want to mention the sunshine because, in about five seconds, the person driving alone (see #4) is about to be hit with sun blindness and cause a 26-vehicle-pileup, mention the blinding sun. It’s not weather, it’s a story starter. Otherwise, if the weather is not a pending tornado or a blinding sun, start elsewhere.

A party or any large gathering can be problematic because of population. If you place the main character into a social setting with lots of other characters, you are throwing the reader into the same situation: lots of names to learn. It is easy to overtax your reader’s memory by introducing a big cast all at once—too much, too soon. “Too many characters” is a common complaint, so give your reader a break. If a party or heavily populated scene is required, make it easy by only introducing characters whose roles in the story are vital. As a reader, I’m more likely to put down a book if I have to flip pages back to figure out if, at the opening scene party, Louanne was the witch in the blue dress, the blonde who spilled the champagne on her skirt, the OCD one who had a stain remover stick in her handbag, etc.

Everyone wakes up. It doesn’t matter if the wake up occurs in the morning, at night, from a hangover, in a strange place, the story begins with a mundane and relatively passive activity. As I have mentioned 55,000 times on this blog, everyone sleeps, gets dressed, and goes to the bathroom, but that doesn’t mean I want to read about it. Many new writers begin with waking up because they are confused by the “normal world” concept. Before the land mine of the conflict lands, the daily life of a character should be portrayed. That’s fine. That’s valid and effective. BUT—does the normal world have to be dull? The opening is the introduction to the character: a first impression. A first impression should share significant and telling information. If the first thing I see your character do is wake up and take a shower, all I have learned is that she is not in a coma and she has decent personal hygiene. Instead, open the regular day with an intro that is reveals some aspect of the character. It doesn’t’ have to be dramatic: Gardening (a hobby). Dropping off the grandkids at swim practice (family). Arguing with neighbor (conflict). Daily run (routine). Man crammed uncomfortably inside his daughter’s playhouse for a tea party (nice dad). Discovering daughter and boyfriend making out in basement (overwhelmed mom). Think about your character. Surely he/she deserves a better first impression to the reader than opening his eyes and yawning.

A character who is driving alone may be doing a task that’s more exciting than sleeping, but barely. The problem with driving alone or any other solo activity is the absence of someone to react to, and vice versa. Interaction is more interesting than solo contemplation, and that’s what characters do when they drive: they think, they consider, they plan, they stew. They can’t do much else because they are (supposed to be) focused on operating a vehicle. And besides, if your character is headed someplace important in her car, why not just plunk her in the place, already, and start the scene there? Exception: Driving alone can be interesting if the vehicle is a race car, a rocket, or a regular vehicle that’s about to be involved in a 27-car pileup caused by a rolling fog bank. That’s probably not dull.

Why is dreaming not a good opening? Aren’t dreams fascinating, a window to the soul, an unconscious message from the subconscious? Yes, dreams have meaning and maybe a place in a story, but like driving and sleeping, dreaming is not an active event. Dreaming is passive. The character may be a participant of the dream, but in reality, she is lying there allowing the dream to act, instead of being the actor. Additionally, while the dream itself may be active, the character/s who participate in a dream do so through the filter of the dreamer. A filter puts space between the reader and the character. Dreaming can also come off as a cheap trick. Remember Bobby Ewing in the shower? If the story is about a character with chronic nightmares, the nightmares are a symptom. What else is going on in the character’s life that would lead to nightmares? And waking up to a pounding heart because of a bad dream is still waking up. See #2.

Likewise, waking up to a bad news phone call provides a double whammy of weakness. Why? First, the person is waking up. Second, a phone call is not action. Most literary phone calls require a POV character saying, “Uh huh, uh huh, the body of the museum caretaker I interviewed yesterday was found where again?” while an off screen character gives details the reader never sees or reads. So we have a one-sided conversation, plus the filter problem. You have important information the reader needs to know–the reason for the phone call. You have a character who will act upon that info—the recipient of the phone call. The character will react to the info and provide action. Why throw in a middle man? Why not put the character in the scene already and skip the boring phone call? No matter how exciting, disturbing, or revelatory the information shared may be, the phone call itself is not action. A phone call is one person speaking into a little box. Generally, the reader can’t hear what’s said on the other side, and the most common way to share what’s said on the other side is for the POV character to repeat it. That’s unnatural and, in reality, would be annoying. Imagine yourself as the caller. You share info. The character repeats every line. What is your reaction? “Why are you repeating everything I say?” The answer is: “Because the reader needs to hear it.” That’s how you end up with talking head dialogue.

Writers are told all of the time that conflict is change. What is the catalyst for change in your story? Finding a letter/locket/journal is a common device to throw a curve ball into a character’s life. A device can be useful, but it can also be obvious, or unnatural, and sticks out like the proverbial sore thumb. A device can make a reader wonder if the character (and the author) can’t be more clever than to drop a written revelation into the character’s lap. It puts the burden of activity on someone who is not present in the story. A primary character is more interesting if she is active, rather than reactive. A second issue with letters, lockets, journals, and diaries: they’re common. Really common. Soooooo common. Discovering a message of any kind is passive unless the character is seeking it. If your story starts out with a character searching for an item for a reason, that’s action. If Grandma’s diary discovered after the funeral changes the main character’s life, that’s been done. To death. As dead as Grandma.

If you’ve been told your opening starts on page 3, or 13, or 30, your issue is probably backstory. Backstory is the background to the story world, to the character, to the setting—whatever preceded the action that is (supposed to be) happening on the page. Backstory weakens an opening because it sends the chronology backward instead of forward. A story is meant to progress. If the author stops the forward movement for a line or two of backstory, that pauses the progress. A brief and necessary pause is probably not detrimental. If the author inserts a couple of paragraphs of backstory, that may stall the action. A stall is a bigger concern. If the author inserts a page, or more, of backstory, that brings the progression to a dead halt. Look at your opening three pages. Highlight anything that is not happening right now. Everything you highlight stops the story’s progress. Do you see a lot of highlight? Are you making your story stop and go, rather than moving forward?

Isn’t a sex scene action? Yes it is, and with the caveat that an erotica novel may start in bed because that is the genre expectation, many readers would like to get to know the characters a little before they see them nekkid. A sex scene provides the author a unique opportunity to show characters in an intimate, and thereby vulnerable, situation. A reader can learn a lot about the character by watching them have make love. The problem with that? Not every reader wants to see characters have sex, and if you start with a sex scene, you may lose a reader who – once invested – might read or skip or skim a scene that makes them uncomfortable. A second consideration for opening with a sex scene is that, like every other scene, the sex scene needs a purpose. A purpose other than characters getting laid, that is. Something must be learned or revealed, and can that be done effectively if the characters have just introduced? Like sex itself, a sex scene works best if there is foreplay—a building of desire, tension, or difficulties—between the two lovers. That can be better accomplished by moving the sex scene back a bit, and so allows the reader to experience and enjoy the buildup too.

Floating can happen with a scene that opens with a punchy line. It can be dialogue or it can be a thematic statement. There is nothing wrong with this opening if what immediately follows is a person in a place. If the opening scene begins with a line of dialogue, followed by another line of dialogue, and this goes on with no indication of who is talking and where this conversation is taking place, this is floating. Even if the characters are named, they are still floating around in the ether until the author grounds them into a physical place. To avoid floating, offer the setting ASAP. It is not difficult. After the opening line, insert a physical location. That’s it. The characters are now grounded.

A manifesto is defined as “a public declaration of principles, policies, or intentions, especially of a political nature.” I doubt anyone reading this plans to open a manuscript of fiction with a political statement, but I am using manifesto in a different sense: a declaration by the author that reveals in advance what happens ahead. By reveal, I don’t mean the author explains out the plot in the first paragraph. By reveal, I mean the author tells the reader, through the character’s voice, that what is ahead did this, that, or the other, to the character’s life. This is an old style opening- The events I shall relate herewith occurred in the dark December of my youth – and may have worked then, but not so much now. A manifesto is often a sign of stalling. Rather than jumping into the action, the author eases into it by chatting with the reader for a bit, trying to explain that what’s ahead is really great, once we get there. If you have to persuade me, the reader, that what’s ahead is so great, why am I not reading it instead of being persuaded to read it?

Nameless naked guy tied to a chair in an empty warehouse and being tortured and no one can hear him scream – My pet peeve, for a couple of reasons. Victimizing a nameless person is emotional blackmail. The dude tied to the chair may be Charles Manson, but if someone is going at him with a blow torch and gardening shears, I’m going to sympathize with Charlie, no matter what he’s done in the past. And that’s not fair. As a reader, I don’t like being manipulated. A second reason why this is a terrible opening is the absence of context. Opening a scene with action is great. Opening a scene with action I don’t understand because I don’t know these characters or how they got to this place is the same problem as opening with a sex scene. I’m not invested in these people. We just met. I don’t know who deserves my sympathy or my empathy or my disgust, so I end up feeling sorry for Charles Manson. I don’t want to feel sorry for Charles Manson.

Finally, a problem with #12 that applies to all of the other numbers is this: an opening scene is meant to reflect the rest of the story. If I read a torture or sex scene on page 1, I am going to expect a story with graphic violence or sex. If that’s what’s ahead, the author has done his job with an accurate opening. If not, and the author opening with a dramatic scene as a hook, that’s dangerous territory. Why? What if this is the only scene of violence or sex in the story, and I hate graphic violence or sex? I’m going to close the book, and the author has lost a reader who got turned off by a misleading hook. Or, if the author writes only one graphic scene, as a hook, and I like graphic scenes, I’m going to feel tricked when I read on and the rest of the story is not what I expect.

The opening of your story is the introduction to the story world, but also to the writer’s choice of how to introduce that world. If the opening is mundane, unimaginative, manipulative, confusing, or a cliché, the reader can only surmise the rest of the book will be mundane, unimaginative, manipulative, confusing, or a cliché.

One of my favorite writing quotes is from Gabriel Garcia Marquez: “One of the most difficult things is the first paragraph. I have spent many months on a first paragraph and once I get it, the rest just comes out very easily. In the first paragraph you solve most of the problems with your book. The theme is defined, the style, the tone. At least in my case, the first paragraph is a kind of sample of what the rest of the book is going to be.”

I’m not sure it comes so easily after the first paragraph, but I agree that the opening reflects the rest of the story. Is your opening weak, or does it do justice to the pages ahead?

How to Recognize Material

RamonaGravitarTomorrow, June 4, the “Flame of Hope” begins its journey across Delaware in the 28th  Law Enforcement Torch Run. Over three days, 500 or so Delaware police officers will run the torch from the bandstand at Rehoboth Beach to the opening ceremony of the Summer Games of the Special Olympics at UD.

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How to Use a Sprint Journal

RamonaGravitarLike many writers, I keep a notebook called a book bible. The book bible for my current WIP, a novel written in the episodic style, is a beat-up, bright green notebook with fraying pages, a precarious spiral spine, and an array of Post-its in various shapes and colors poking from the edges.journals

A book bible is used to record ideas, changes, concepts, goals, for a work in progress. It’s a planning aid. This post, however, is not about book bibles; I am introducing the book bible idea to get it out of the way. What I want to discuss today is my Sprint Journal.

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How to Make the Most of a Writing Hour

RamonaGravitarIn October, I participated in a workshop series at the Havre de Grace, MD, public library on preparing for NaNoWriMo. A month of intense writing with a high word count goal can’t be undertaken willy-nilly. My talk covered the range from psychological pep talks, the mid-month slump, and learning to love your crock pot.

Writing for an hour a day may not require the extremes of November, but if you are carving out a new hour in your day, your daily schedule will shift. If you have the hour available without much pain to the rest of your life, great. Either way, today’s post will address how to best use the hour once you’ve found it.

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How to Write an Hour at a Time

RamonaGravitarAt the Pennwriters Conference this past weekend, I gave a workshop on a writing challenge called Sprinting. To Sprint, a writer shuts off all distractions and writes without interruption for an hour. The goal is to get down 1,000 new words in an hour.

Sprinting is simple and hardly enough content for a one hour workshop. Finding an hour a day to write, and incorporating it into an otherwise busy life, may not be so simple. Also complicated is how to make the most effective use of a writing hour. Those—finding an hour and using the hour—will make up the content of this mini blog series. Here’s the schedule:

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Top 10 Tips for Writing for a Short Story Contest

Here comes summer, and that means beach reads!

 Cat & Mourse pressCat & Mouse Press is happily accepting work for its second Rehoboth Beach Reads short story collection, and I am happy to be one of the judges for this year’s contest.

This year’s theme is “the Boardwalk.” A connection to a boardwalk is required by contest rules, but writers do not need to be from Rehoboth Beach or Delaware. You can send a story from wherever you write!

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